The Setting - Heiri’Khall, Abraeas’Dor

This setting is the setting in which many of mini-campaigns will take place in. This is a setting I have been developing for the past 13 years of my life, and where I spent the most time worldbuilding.

Playing a mini-campaign in this setting enables you to be able to play anything at all and your dream character can be made a reality. You can expect full storylines, backstory use, and unique abilities if you play in this setting.

Features of the World

Short Campaign Options

Full Campaigns

Energy Sources - Universal Powers

Technology of Abraeas’Dor

The Levels of Abraeas’Dor

The Plagues of Vibarii

At the end of the 11th age of Abraeas’Dor, Vibarii, the abirrian god of plague and storm struck the supercontinent known as Ethrell, a melting pot empire that shone the brightest in all of Abraean history. The plagues moved quickly, and due to the politically catastrophic civil war that won Ethrell’s independance from the empires of Abirria, Brotto, and Ibanakar, help came too slowly to save Ethrell.

Beginning with a sermon by an Ethrellian priest and the disappearance of the god who controlled Vibarii’s movements, the first plague ravaged the realms.

With the desperate use of an ancient Aevorrian machine, the realm was ripped to pieces in an event called The Ascension to the Alitheans and the Sundering to those still living on the surface, forming the realm now known as Alith. The empires of Borr, Thraxus’Nal, Vaarnux, and Roth were formed in the aftermath of the disaster. The openings to the Depths and the Core also appeared as a result.

In the 12th age of Abraeas’Dor, the rampant fungal and acidic plagues of Vibarii have become as common a threat as monsters and war.

The Empires of Thraxus’Nal and Vaarnux arose in the wake of plague’s first appearance, and the empire of Roth uses the plagues as a defense system. They worship the plagues in different ways, and have taken to worshipping Vibarii as a high god.

After many mutations, be they intentional or natural, the plagues have only become stronger, with several variants of the original plague causing millions of deaths yearly even 2,000 years later.

The Plagues & Variants

The Order of Rot

The Order of Rot began in the second century of the 12th age, founded by the first true cult of Vibarii previously known only in Abirria as a simple Habrintean cult, gaining traction in the ruined lands of Ethrell and taking over the few strong political forces and winning the approval of the remaining noble and wealthy houses. They preached for the adoption of Vibarii as their secred deity, spoke about the abandonment of all the old gods of Ethrell, including the Alithean deities. Those deities had fled with the strongest, wealthiest, and most successful peoples of Ethrell, who were the forebears of the modern Alithean empire.

The Abirrian people had pulled away in their anger after the war that gave Ethrell it’s independence, and Brotto had been dealing with their own troubles relating to the virus and were unable to send proper aid. The adoption of Vibarii as a higher god led to the formation of Thraxus’Nal and Vaarnux, and the Order of Rot took over many parts of the world.

In the current era, many factions of the Order of Rot have become both politically significant and religiously significant, and it’s branches and factions still remain as one of the most important organizations in the world.